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Virtual reality (VR) is an effective technique to reduce cost and increase fidelity in training programs. in VR, visual and vestibular cues are often in conflict, which may result in simulator-induced motion sickness. the purpose of this study is to investigate the integration of Galvanic Vestibular stimulation (GVs) with a VR flight training simulator by assessing flight performance, secondary task performance, simulator sickness and presence.